The Visual Module of VPython - Reference Manual
Date de publication : 4 février 2009
Simple 3D Programming Using VPython
I. VPython: the Python/ Visual / IDLE environment
II. Visual Entities
III. Simple Python Programming
Simple 3D Programming Using VPython
I. VPython: the Python/ Visual / IDLE environment
The interactive development environment you will use is called "IDLE."
The Display window
When using VPython the display window shows objects in 3D.
(0,0,0) is in the center of the display window . The +x axis runs to the right, the +y axis runs up, and the +z axis points
out of the screen, toward you.
x, y, and z are measured in whatever units you choose; the display is automatically scaled appropriately.
(You could, for example, create a sphere with a radius of 1E-15 m to represent a nucleus, or a sphere with a radius of 1E6 m
to represent a planet, though it wouldn't make sense to put both of these objects in the same display!)
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The Output window
The output of any -print- statements you execute in your program goes to the Output window, which is a scrolling text
window. You can use this window to print values of variables, print lists, print messages, etc. Place it where you can see
messages in it.
The Code window
If you type or copy the following simple program into the code window in IDLE and run it (press F5, or use the Run menu),
you will see a display like the one shown in the figure.
from visual import *
redbox= box (pos= vector (4 ,2 ,3 ),
size= (8 ,4 ,6 ),color= color.red)
ball= sphere (pos= vector (4 ,7 ,3 ),radius= 2 ,color= color.green)
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Visual is the name of the 3D graphics module used with the Python programming language. VPython is the name of the combination
of the Python programming language, the Visual module, and the development environment IDLE.
Viewing the scene
In the display window, click and drag with the right mouse button (hold down the command key on a Macintosh). Drag left or
right, and you rotate around the scene. To rotate around a horizontal axis, drag up or down. Click and drag up or down with the
middle mouse button to move closer to the scene or farther away (on a 2-button mouse, hold down the left and right buttons; on a
1-button mouse, hold down the Option key).
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II. Visual Entities
Objects, names, and attributes
The graphical objects you create, such as spheres, boxes, and curves, continue to exist for the duration of your program,
and the Visual 3D graphics module will continue to display them, wherever they are. You must give each object a name (such as
redbox or ball in the example above) if you wish to refer to it again later in your program. All objects have attributes:
properties like ball.pos (the position of the sphere), ball.color, and radius or other size parameter. If you change an
attribute of an object, such as its position or color, Visual will automatically display the object in its new location, or
with its new color.
You can set the values of attributes in the "constructor" (the code used to create the object), and you can also modify
attributes later:
In addition to the built-in set of attributes, you may create new attributes. For example, you might create a sphere named
moon; in addition to its radius and location, you might give it attributes such as mass (moon.mass) and momentum
(moon.momentum).
Vectors
Not all objects in Visual are visible objects. For example, Visual allows you to create 3D vector quantities, and to perform
vector operations on them. If you create a vector quantity called a, you may refer to its components as a.x, a.y, and a.z. To
add two vectors, a and b, however, you do not need to add the components one by one; Visual will do the vector addition for
you:
a = vector (1 ,2 ,3 )
b = vector (4 ,5 ,6 )
c= a+ b
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If you print c , you will find that it is a vector with components (5, 7, 9).
Scalar multiplication
Vector magnitude
Vector products
f = cross (a,b)
g = dot (a,b)
h = norm (a)
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The attributes of Visual objects can be vectors, such as velocity or momentum.
III. Simple Python Programming
Importing the 3D Graphics Module (Visual)
The first line of your program must be:
Comments
A comment in a Python program starts with "#"
Variables
Variables can be created anywhere in a Python program, simply by assigning a variable name to a value. The type of the variable
is determined by the assignment statement.
a = 3
b = - 2 .
c = vector (0 .4 , 3e3, - 1e1)
Earth = sphere (pos= (0 ,0 ,0 ), radius= 6 .4e6)
bodies = [ship, Earth, Moon]
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Basic Visual objects such as sphere() and box() have a set of "attributes" such as color, and you can define additional
attributes such as mass or velocity. Other objects, such as vector(), have built-in attributes but you cannot create additional
attributes.
Warning about division
Division of integers will not come out the way you may expect, since the result is rounded down to the nearest integer. Thus:
To avoid this, you can place a decimal point after every number, like this:
We recommend putting the following statement as the first line of your program, in which case 3/4 will be 0.75; there are two
underscores before the word "future" and two after the word "future":
from __future__ import division
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Exponentiation
Logical Tests
If, elif ("else if"), else:
if a = = b:
c = 3 .5
elif a < b:
c = 0
else :
c = - 23 .2
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Logical expressions
== |
equal |
!= |
not equal |
< |
less than |
> |
greater than |
<= |
less than or equal |
>= |
greater or equal |
or |
logical or |
and |
logical and |
in |
member of a sequence |
not in |
not sequence member |
Lists
A list is an ordered sequence of any kind of object. It is delimited by square brackets.
moons = [Io, Europa, Ganymede, Callisto]
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The function "arange" (short for "arrayrange") creates an array of numbers:
angles = arange (0 ., 2 * pi, pi/ 100 )
numbers = arange (10 )
print numbers
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Loops
The simplest loop in Python is a "while" loop. The loop continues as long as the specified logical expression is true:
while x < 23 :
x = x + vx* dt
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To write an infinite loop, just use a logical expression that will always be true:
while 1 = = 1 :
ball.pos = ball.pos + (ball.momentum/ ball.mass)* dt
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Since the value assigned to a true logical expression is 1, the following also produces an infinite loop:
You can also use the Python symbols True or False:
Infinite loops are ok, because you can always interrupt the program by choosing "Stop Program" from the Run menu in IDLE.
It is also possible to loop over the members of a sequence:
moons = [Io, Europa, Ganymede, Callisto]
for a in moons:
r = a.pos - Jupiter.pos
for x in arange (10 ):
...
for theta in arange (0 ., 2 .* pi, pi/ 100 .):
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You can restart a loop, or terminate the loop prematurely:
if a = = b: continue
if a > b: break
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Printing results
To print a number, a vector, a list, or anything else, use the "print" option:
To print a text message, enclose it in quotes:
print " We crashed on the Moon with speed " , v, " m / s . "
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Python also offers a formatted print capability. Here price will be printed with 3 digits before the
decimal place and 2 digits after, and num will be printed as an integer:
print " It ' s $ % 3 . 2f dollars for %d copies " % (price,num)
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More Information about Python
We have summarized a small but important subset of the Python programming language. Extensive Python documentation is provided
on the Help menu in IDLE, and there is additional information at the
Python website, but much of this information assumes that
you already have lots of programming experience in other languages. We recommend the following book to those who want to learn
more about Python, and about programming in general:
Python Programming: An Introduction to Computer Science by John M. Zelle
(Franklin Beedle & Associates, 2003).